I thought about building Realmac's next product the way we always do. Spend 6 to 18 months building an app in secret while using the revenue from our other products to keep the company going. Ship it once it’s perfect, then pray to the gods that people buy it so we can stay in business. Rinse and repeat.
Lifestyle photography in app marketing is often overlooked and that's a real shame. Using great photography can help give a lot of context on how and where an app is supposed to be used, not to mention the aspirational aspect to it all. For example, a running app would be much more inspiring if it were seen in a joggers hand as opposed to a screenshot on a white background.
Whatever type of product you decide to build, you need to make sure it’s something you’re interested in, something you care deeply about. Don't build it if you're not passionate about the idea or possibilities it holds, don't build it because you think there's a gap in the market and it’ll make you millions, because it won’t.
A while ago I read an article on living a year with a distraction free iPhone. I laughed when I read the title, this guy must be one crazy fool I thought to myself. After reading the article I felt like maybe I’m the crazy fool and this guy is actually on to something.
The first year I went to WWDC they had early bird pricing. Apple offered tickets at a discounted rate to try and encourage developers to attend. That was pre-iPhone, way back in June 2007. A lot has changed since then. WWDC has become so popular that you now enter into a lottery system just for the chance to buy a ticket.
When you get swept along in the shininess of the App Store it’s easy to forget that you no longer know who your customers are. You don’t have any of their details, you can't even respond to them when they leave a review on the App Store. The fact of the matter is they are really Apples customers, not yours.
On Tuesday, October 21st 2014 Realmac released RapidWeaver 6 for Mac. The product is ten years old and is the first paid upgrade in four years (paid upgrades should happen more regularly but I got sidetracked). It was also the first time I’ve launched an app outside of the Mac App Store since the stores introduction in 2009. To say I was a little worried about this is an understatement.
Promo codes have been around since the early days of the App Store and are one of the most basic forms or marketing, yet they are often forgotten about and not used to their full potential. If you’ve launched an app and had some promo codes left over it probably means you could have done a better job at marketing.
Apple has just introduced App Previews on the App Store alongside the release of iOS 8, if you’ve yet to create one for your app I’d encourage you to do so as soon as possible. App Previews are going to be a huge deal for app developers. They appear as the first image on your App Store product page, arguably they are going to be even more important than screenshots.
It surprises me how many companies don’t keep a press list (also known as a media list). It’s honestly one of the most important things you can do for your business no matter what size you’re at. Ironically, it’s even more important for smaller indie studios, yet these are the very people that often don’t have them.
Planning and filming a promo video for an app is hard work; it’s an art form in it’s own right. If you’ve never created one before it can be really tough, there’s no shortage of things that can go wrong on the day of filming. I thought it’d be useful to share some of the things I wish I’d known before I started making promo videos for our apps over at Realmac.
If you’ve been developing apps for a while you’re going to be familiar with the following pattern: You launch a new app, the first week or two of sales are great, but then in the following months, sales start to slow down. Your app revenue is in gradual decline and you wonder when it will stop, and where your daily revenue is going to settle at.
Prompting customers to "Rate this app!" has become common practice, and unfortunately because it's so common, it's hard to go a few days without being pestered to leave a review. I don't think customers would mind being asked to leave a review for an app they love and use daily if they were asked at the right time, but unfortunately that's usually not the case.
Choosing the right pricing strategy for any new app is hard, but if you choose the wrong pricing model, it can cost you thousands of dollars in lost revenue. In this article I'm going to cover the three main revenue models on the App Store and explain how to make sure you pick the one that's right for your app.